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Week 3 Update, January 19

This week we have Arena Commander Modes, EPTU vs PTU, the SCgamelink Software, Gunplay handling and Master modes in the 3rd Episode of our Podcast.

This is part of our Brief devRecap Podcast focusing on the relevant.

From Today I will first post the sumamrized Content, followed by a transcription of the Episodes Content in textual form below.

clarification on Arena Commander Modes

15. Jan. 2023

  • Duo Showdown: 2v2 dogfighting mode.
  • Duel: 1v1 dogfighting mode, activation scheduled for 21 January.
  • Kill Collector: A 12‐player elimination mode focused on collecting trophies for points.
  • Details on Experimental Modes available on the comm‐link within the slideshow.

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EPTU vs. PTU Clarification

15. Jan. 2023

  • EPTU (Experimental Public Test Universe): Early testing stage for new features to gather initial feedback.
  • PTU (Public Test Universe): Subsequent testing phase before public release.
  • HOTFIX: Quick‐fix testing without server reboot; may precede a live update.
  • LIVE: Main Alpha Public channel where the majority play.

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Software SCgamelink Cheating Condemned

15. Jan. 2023 SCGameLink is an application designed to enhance the turret control capabilities in the game Star Citizen. It allows a single player to remotely control multiple turrets simultaneously on their ship from the pilot seat. Videos on YouTube show it being used to effectively man three turrets on a ship by one player alone, significantly increasing firepower. However, some players argue that this amounts to a form of cheating, as it removes the need for additional crew members and gives a major advantage over other players.

Now we got a clear statement about whether SCGameLink is allowed; It is not.

While you can have multiple accounts and run them on different PCs: it is forbidden to „Use cheats, automation software (bots), hacks, mods or any other unauthorized third party software designed to modify the Game experience and/or give you an advantage over other players”, as detailed in our ⁠EULA.

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Weapon Grouping Persistence

16. Jan. 2023

  • Future updates aim to allow weapon group settings to be saved persistently.

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Master Mode (MM) UI Improvement

16. Jan. 2023

  • The MM UI is outdated but updated internally, with newer assets planned for release in update 3.23.

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Aim Assist in Master Modes

16. Jan. 2023

  • Aim assist values are subject to change. Reducing them too much may shift focus from flight to aim precision, an undesired outcome. Variations are considered for testing.

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Developer Interactions in Spectrum Forum

17. Jan. 2023

  • Developers participate in forums when possible, but avoid toxic environments and are restricted from discussing certain topics not cleared for public disclosure.

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Hover Bikes’ HP Pool Discussion

17. Jan. 2023

  • The team is tracking feedback to refine hoverbike gameplay, avoiding quick fixes that don’t solve core issues.
  • Tuning updates for bikes are being developed to address existing challenges.

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Results of Replication Layer Test

18. Jan. 2023

  • Positive results, data collection ongoing from testing different shard configurations.
  • Upcoming test includes Server Recovery for an estimated 12‐hour period.

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Star Citizen’s Gunplay Mechanics

18. Jan. 2023

  • Sliding intended as a defensive tactic to dive for cover.
  • Firing while sliding is not possible.
  • New audio enhancements confirmed to significantly improve immersion.

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Full Podcast Episode 03 Content

Welcome to another episode of Citizen‐History Recap, exploring the dynamic universe of Star Citizen. This is the 3rd episode from Friday, January 19, ’24. After a packed episode last week, we still have a variety of topics to cover.

  • In Arena Commander, questions arise about the difference between Duo Showdown and Duel. Duo Showdown is 2 vs 2 dogfighting, while Duel is a 1 vs 1 setting, set to activate on January 21. There’s also „Kill Collector,” a 12‐player elimination mode detailed on the comm‐link.

  • In updates, the Master Mode UI is rumored to get a facelift in the imminent 3.23 release.

  • Shifting gears, let’s discuss acronyms: EPTU and PTU. EPTU is the Experimental Public Test Universe, providing a first look at new features before updates hit the PTU or „Public Test Universe.” Successful hotfixes from EPTU may be applied directly to „LIVE” servers.

  • Now, onto „SC – gamelink.” Using unauthorized software like this for in‐game advantage is strictly forbidden, against the End User License Agreement.

  • Regarding weapon grouping, future changes aim to make them persistently save, promising a positive shift.

  • Community discussions cover topics from the fate of auto aim and ESP with Master Modes to hover bikes’ health pool. The developers are active on Spectrum, monitoring changes closely, and discussing improvements.

  • A Replication Layer Test went well, with ongoing discussions about gunplay, emphasizing the defensive nature of sliding mechanics.

  • Quick reminders: The „In Case You Missed It” Sale for last year’s introduced ships is ongoing, and the new „Siege of Orison” build on EPTU aims for weekend testing.

That wraps up another Week of Star Citizen History dev recap.